Community and Classroom
SEACOOS educational materials have transitioned to a new home at classroom.secoora.org. These pages exist for archival purposes. Please consult SECOORA for all your future coastal ocean observations needs in the Southeastern U.S..
New Feature: Flowing Ocean Classroom!
The new flowing ocean virtual classroom provides resources about ocean currents and circulation. Bring the Gulf Stream into your classroom and learn abut the wonders of our flowing ocean. Use the SEACOOS "Flowing Oceans" poster and this virtual ocean circulation classroom. Find out how to obtain a copy of the "Flowing Oceans" poster, ocean circulation facts and activities, a circulation glossary, and links to helpful websites.
Take Your Students By Storm!
Use the virtual hurricane classroom to take your students by storm. The "Forming Hurricanes" poster brings gusts of excitement to the classroom. Learn the language of hurricanes with the hurricane glossary. Find mind-blowing classroom activities and lesson plans such as "The Surge of the Storm." Includes dozens of web references and related materials.
SeaMaven
SeaMaven is a prototype virtual learning tool designed to engage middle school science students in the active exploration of environmental sciences. The application provides students with a web-based portal to an offshore observational network of platform-based sensors for monitoring oceanographic and meteorological processes. Students can use SeaMaven to take near real-time atmostpheric and hydrology measurements of the marine environment off the Georgia/South Carolina coast.
Fish Match: The Game
Fish Match is a memory game where you try to identify sea life from video clips. You then try to match the videotaped creature with the card that has the name of the animal. The video clips are taken from the Fish Watch archives (Learn More) and include fish, sharks, stingrays, eels, and even a sea turtle! Increase your score with each correct match, and when you've matched them all, you win! There are field notes with pictures and information for every species in the game. And because the cards are re-shuffled and different animals included with each game, no two games are ever the same. Keep playing until you're an expert!
Catch the SEACOOS Wave!
Use the virtual waves classroom to put waves into your lessons - featuring a gnarly poster, wave references on the web, a waves glossary, and classroom activities. Presented by the SEACOOS Outreach and Education Working Group (Lundie Spence, Carrie Thomas, Maia McGuire, Margaret Olsen, Terri Hathaway).
Boats, Buoys, and Science Teachers: A Winning Combination!
Learn more about SEACOOS science, technology, and data. Explore ways to create exciting professional development opportunities for teachers using this topic. Everything you need is here from an overview of a pilot workshop to a “How To” Manual with PowerPoint presentations and other resources. Come along on a research cruise as you view short video clips of buoy retrieval, deployment, and so much more! Use these clips and the lesson plans to bring this real world science to teachers and students.
COOS 101 presentation
The SEACOOS Outreach and Education Working Group presents a primer for understanding Coastal Ocean Observing Systems like SEACOOS (requires Microsoft PowerPoint).
SEACOOS brochure
A tri-fold, double-sided SEACOOS brochure explains what SEACOOS is, SEACOOS activities, and where to find SEACOOS (requires Adobe Reader). A SEACOOS Overview and listings of SEACOOS components, partners, and affiliates are included.
Passport to the Sea
The SouthEast Center for Ocean Sciences Education Excellence (SECOSEE) presents Passport to the Sea, the newsletter of the SECOSEE containing stories about SEACOOS researchers, educators, and activities. SECOSEE is a SEACOOS partner and member of the SEACOOS Outreach and Education Working Group.
SEPORT Poster
During 2003-2004, 28 teachers from the Ocean Sciences Education Leadership Institute partnered with 12 SEPORT institutions to offer SEPORT, 6-hour Ocean Awareness Days. This poster describes the objectives and sites for the program.













